#ifndef GAME_H #define GAME_H #include #define FPS 60 #define FRAME_DELAY (1000 / FPS) // Milliseconds per frame #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 600 typedef struct { char *spaceshipPath; char *backgroundPath; char *bulletPath; } AssetPaths; typedef struct { SDL_Texture *bulletTexture; SDL_Texture *playerTexture; SDL_Texture *backgroundTexture; } Textures; extern Textures textures; #endif /* GAME_H */